Guild System Goes Live
Create your guild, recruit members, manage ranks and permissions, deposit gold into the guild bank, and chat across servers. 17 commands, full cross-server sync.
Read moreInitializing...
Six classes, a seamless multi-server world, one legend. Build your skill tree, forge your guild, hunt legendary gear, and write your story across the realms of Kaldyra.
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Unique Classes
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Live Servers
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Combat Stats
Six classes with unique mechanics, deep skill trees, and 11 allocatable combat stats
Strength-based brawler fueled by Rage. Equip iron swords and heavy armor, allocate stats into damage and defense, and dominate melee combat.
Intelligence-driven caster powered by Mana. Wield staves and cloth robes, invest in mana and haste to devastate enemies with elemental power.
Agility-focused marksman with Combo mechanics. Equip bows and light leather, build precision and ferocity for deadly ranged attacks.
Spirit-attuned healer channeling Faith. Wield holy staves, invest in vitality and mana to protect allies and turn raids around.
Spirit guide commanding Totems. Place strategic totems to buff allies and control the battlefield. Build mind and intelligence for maximum impact.
Agility-based shadow killer using Stealth. Equip daggers and light leather, maximize haste and precision to strike from the shadows.
A seamless multi-server architecture designed for massive online battles
Travel between dedicated server zones with a travel npc's command.
Your character, inventory, gold, and guild data sync instantly across every zone. Pick up exactly where you left off, anywhere in the world.
Each zone runs on its own dedicated instance. Engineered to handle hundreds of adventurers battling side by side.
Get started in just a few steps
Register on the website or directly in-game with a username and password.
Open /rpg to pick from six classes: Warrior, Mage, Archer, Cleric, Shaman, or Assassin. Allocate stats and build your skill tree from the same menu.
Begin in Haven village, complete the Welcome quest chain, clear your first dungeon, and level up through the tutorial island (Lv 1-10).
Journey through 6 continents, upgrade your skill tree, hunt legendary gear, trade on the auction house, and battle your way to Level 100.
Stay updated with the latest server events and updates
Create your guild, recruit members, manage ranks and permissions, deposit gold into the guild bank, and chat across servers. 17 commands, full cross-server sync.
Read moreThree dedicated zone servers running in parallel with seamless character transfer. Your progress syncs in real-time — built to handle hundreds of concurrent players.
Read moreList items on the auction house, browse listings by category, and trade gold freely. A fully player-driven economy with configurable tax rates.
Read moreFrom engine foundation to endgame content — built in the open
Six unique classes, 11 allocatable combat stats, three-branch skill trees, and a deep aspect system. The RPG core that powers every encounter in Kaldyra.
DoneSix unique classes, 11 allocatable combat stats, three-branch skill trees, and a deep aspect system. The RPG core that powers every encounter in Kaldyra.
DoneSix unique classes, 11 allocatable combat stats, three-branch skill trees, and a deep aspect system. The RPG core that powers every encounter in Kaldyra.
DonePlayer-driven economy with a full auction house, guild system with ranks, bank, and permissions, party system, cross-server chat, and a comprehensive admin panel with transaction auditing, chain-based reversal system, and cross-player exploit tracking.
DoneSeamless zone transfer across dedicated server instances with real-time character sync, per-zone pending action queues, and automated data retention. Built from the ground up to support hundreds of concurrent adventurers.
DoneSeamless zone transfer across dedicated server instances with real-time character sync, per-zone pending action queues, and automated data retention. Built from the ground up to support hundreds of concurrent adventurers.
DoneSeamless zone transfer across dedicated server instances with real-time character sync, per-zone pending action queues, and automated data retention. Built from the ground up to support hundreds of concurrent adventurers.
DoneTiered lootbox system with configurable drop tables and mob-level scaling. Full enchantment system featuring 29 enchantment types, scroll crafting via enchanting tables, visual glow effects on enchanted gear, and a salvage system to reclaim materials.
DoneDynamic tooltip engine that injects real-time item data into inventories. Detailed weapon stats with DPS calculations, min-max damage, attack type breakdowns, armor resistance values, and stat modifier displays — all pulled live from game data.
DoneDynamic tooltip engine that injects real-time item data into inventories. Detailed weapon stats with DPS calculations, min-max damage, attack type breakdowns, armor resistance values, and stat modifier displays — all pulled live from game data.
DoneDynamic tooltip engine that injects real-time item data into inventories. Detailed weapon stats with DPS calculations, min-max damage, attack type breakdowns, armor resistance values, and stat modifier displays — all pulled live from game data.
Done85+ new items integrated across 9 content packs. Warrior: 27 weapons including Dark Souls greatswords, katanas, halberds, the legendary Murasama blade, Cursed Sword, and a full 14-tier spear line with stab/throw/whirlwind mechanics. Mage: 14 items — elemental wands, staffs, spellbooks with Fireball/Iceball/Voidbolt spells, and the Aetherflux Blade. Archer: 7 ranged weapons featuring tiered crossbows and the mark-and-detonate Impressio shortbow. Assassin: 7 items with Void Daggers (poison/darkness debuffs), Vampiric Daggers (3% lifesteal), Whirlwinds, and a full Shadow armor set. Shaman/Cleric: nature/heal spellbooks and totem staffs. Plus 32 universal items: summoning scrolls (mounts and allies), elemental runes with passive auras, 5 utility potions, AoE mining hammers (Copper→Mithril), and HF alloy crafting materials.
DoneHandcrafting the starting continent: interactive NPCs, quest chains, dungeon encounters, and a live world map. Stability and observability hardening underway.
In ProgressHandcrafting the starting continent: interactive NPCs, quest chains, dungeon encounters, and a live world map. Stability and observability hardening underway.
In ProgressHandcrafting the starting continent: interactive NPCs, quest chains, dungeon encounters, and a live world map. Stability and observability hardening underway.
In ProgressNew biomes, mount system, Imperial City hub, advanced crafting systems, and expanded dungeon content for Lv 10-35.
Eastern seas, frozen wastelands, void rifts, and celestial peaks. World bosses, legendary raids, PvP arenas, and the prestige system.
Eastern seas, frozen wastelands, void rifts, and celestial peaks. World bosses, legendary raids, PvP arenas, and the prestige system.
Eastern seas, frozen wastelands, void rifts, and celestial peaks. World bosses, legendary raids, PvP arenas, and the prestige system.
What our players are saying
“Stealth mechanics are unmatched. Sneaking through dungeons, picking the perfect moment to strike, and vanishing before the mob reacts — pure adrenaline.”
“Building Rage while tanking mob packs is so satisfying. The Warrior equipment set bonuses make you feel truly unstoppable in the Southern Continent.”
“Managing Mana across long dungeon runs adds real depth. Getting a Legendary staff with Phoenix Rebirth literally saved our raid — best drop of my life.”
“The Totem mechanic changes everything. Buffing the party while controlling zones makes Shaman uniquely impactful. Skill tree choices really matter here.”
“Channeling Faith to keep the raid alive through Northern Continent bosses is intense. Investing in the Survival skill tree made me nearly unkillable.”
“The item rarity system is addictive. Grinding for Rare gear with Life Steal passive while exploring the Cradle Isles — hours fly by without noticing.”
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